package game.manager.scene
{
	public class Monitor
	{
		private var _stuffName:String;
		
		public function Monitor()
		{
			SceneManager.registerMonitor(this);
		}
		
		public function setStuffName(value:String):void
		{
			_stuffName = value;
		}
		
		public function getStuffName():String
		{
			return _stuffName;
		}
		
		public function onStuffPropertyChange(propertyName:String, propertyValue:*):void
		{
			
		}
	}
}